The game also needs to define the hintsFreeCells(Index, List), because this version fills the board hint by hint, not in a straight-forward way.
SumN is N-th sum, where N is index used in control cells Download Visual Prolog from our software library for free.is a placeholder control cell, used for incomplete control cells, must be first in every hints list.Index is the index to the corresponding board.You also have to save the hints(Index, List) in the corresponding predicate.
control(X, Y) - control cell, controlling Sums in hints(List) at given indices X, Y About CentOS-WebPanel: The CentOS-WebPanel - a Free Web Hosting control panel designed for quick and easy management of (Dedicated & VPS) servers minus the chore and effort to use ssh console for every time you want to do something, offers a huge number of options and features for server management in its control panel package.Four basic kakuros are implemented in the program as kakuro(1.4, Board).Īll possible games are "saved" in predicates "kakuro(Number, Board)" where Number is a unique index to hints(List) andīoard is a given kakuro board with cells in following format: The program is working well (I believe :)) on 3x3 to 9x8 kakuros - or at least, these are the sizes that I have tried.
Also, in the final step it automatically fills the cell with the rest to the given Sum. If the given cell was not generated yet, it tries to fill it by the greatest number possible (if it's unique and the sum is still not satisfied). The formalism is shown to be equivalent to the standard textual notation for Prolog. The program should be using "heuristic" approach - It checks the shared cells that were previously generated by other hints, and tries to use their values. A new, simple, complete visual formalism for programming in Prolog is presented. School project, implementing Kakuro Solver in Prolog.